"Maybe I'll fit tackle gear on my Scorp. That would be ebil, though, wouldn't it..."
An OPFOR Vagabond was harassing a lone Uni student when I logged in yesterday. One of the students was forming a reaction fleet so I grabbed by Scorp, replaced two jammers with T2 web & scram and headed out to join the party.
WT stayed in system with our lone pilot for a long time as we transited the pipe. We took up a position with the WT in the next system on the gate to Jita there. Our scout put eyes on WT, who followed him to a station so our scout warped to a planet and lost him. Given the WT's aggressive nature, our FC determined to use the scout to bait the WT into an ambush at our gate.
Unfortunately, our scout was tackled & popped on the Jita gate in the next system when he went to start the bait activity. As soon as I heard the scout call on TS that he was engaged, I solo jumped & warped to the Jita gate, figuring that I could tackle the Vaga & hold him until FC got the rest of the fleet through & to the gate. In warp, others were encouraging FC to jump the fleet & engage. I informed FC that I was on the way to the gate already.
I landed within 1200 meters of the Vaga and immediately scrammed & webbed him. The Vaga agressed (renewing timer!) so I hit him with 2 jammers, F1-F6, launch drones and wait for the rest of the fleet to arrive.
The purple cloud appears and envelopes the Vaga. 15 secs later, it pops, followed by the pod before I could lock it.
Killmail shows that is was indeed nanofitted, as you would expect for a solo Vaga.
Lessons to be learned:
1. Appropriate aggressiveness wins. Experience teaches when aggressiveness is appropriate.
2. If you are solo PvPing against a much larger (therefor more likely to have lots of people online) Corp, the last thing you want to do is become stationary. The longer you sit still, the longer you give your enemy to form a reaction force, gather intel about you, travel to you and kick your ass.
3. Having an aggro timer and sitting on a gate or station is bad, mkay?. Loot & scoot!
4. Nano ships can be killed. Nano pilots usually have to make a mistake or be unlucky, but they can be killed and those losses are expensive. This loss was in excess of 140M isk. About 10M isk per second! ;)