Monday, December 31, 2007

A good day....

FC'ed a medium size fleet of 45 from Korsiki to the destination gate a few systems out. Scouts had identified light OPFOR movement in near by systems.

OPFOR Domi came in to the other side of our gate camp at 100km. Fleet commanders conferred & agreed that this felt like an invitation to jump our 'ceptors over into the teeth of a smartbomb attack and so we determined to wait & see what OPFOR's next move would be... Tacklers were reminded of the safe orbit distance for smartbombing battleships and a scatter plan was prepared.

Domi jumped through. Tacklers again reminded of safe orbit distance. Domi uncloaked & was insta scrammed, webbed & jammed. Domi began smartbombing, but only Uni drones were in range.

OPFOR losses 1 smartbombing Domi
Uni losses 0 (zero, none, nada, not a single one!) ships, a few drones

Fleet returned to Korsiki without incident.

Later, I joined a Uni fleet camping 10+ OPFOR in their home station. Lots of smack in local. OPFOR surged a force of 3 Raven, 3 Domi, Thorax, Caracal, Taranis and our FC started calling targets... Lag was fairly bad. FC was calling targets that had not yet appeared on my overview!

Uni held the field, dispatching the entire surged force for the loss of a Scorp, Maulis, Merlin & Rupture. After loot/salvage complete, we warped to the designated gate to exit the system. Horrible lag ensued. Lost a battlecruiser who was lagged out when OPFOR undocked second wave.

Several DC's & reboots later, we gathered the fleet & returned to Korsiki.

Recap Kills/Losses

BB 7/1
BC 0/1
CA 2/1
FG 0/2
Int 1/0

Sunday, December 30, 2007

Musing on sadists, griefers & other forms of pond scrum

sadist - someone who obtains pleasure from inflicting pain on others. (Online Dictionary)

A griefer is a slang term used to describe a player in a multiplayer video game who plays the game simply to cause grief to other players through harassment. (Wikipedia)

pond scum - One you would consider a very primitive life form. A person without principles or morals. A useless person. Lower than wood tick and perhaps silghtly higher than whale shit. (Urban Dictionary)

The folks that have extended their war dec on E Uni would want me to mention their names. Particularly since they have chosen to also dec the alt corp that E Uni provides for brand new players, industrialists & miners who have no training for or interest in Empire wars.

They would want me to mention their name.

Thursday, December 27, 2007

CNR Down

One of our experienced pilots lost a CNR. He was flying it in war ops against express Uni policies and after having a personal conversation with Silentbrick where the prohibition on flying faction ships during wartime was reiterated.

The reasons for this prohibition are simple:

  • The additional combat capabilities of faction ships are marginal
  • Loss of a faction ship provides a huge swing in morale (ours & the OPFOR's)
  • Dropping tons of expensive modules provides incentive for OPFOR to continue
E Uni tries to teach flying smart. Flying a faction ship in combat isn't.

Tuesday, December 25, 2007

Operation Santa AAR

Our fleet began forming at 1915 with the Special Ops Group.

At 1930, general fleet form up was begun and completed by 2000.

As launched from Korsiki, the fleet consisted of approx 50 pilots, with 1 orphaned pilot located at OPFOR HQ waiting for CSAR pickup.

Transit to the System X gate in System Y was made without incident. System X had 3 WT's in local, all docked at their HQ. Squad 1 and the Special Ops squad jumped into System X. SO squad warped to pre-established safe spot, from there to their AOE and began operations.

The remainder of the Fleet jumped into System X & established a position 200 km off the OPFOR HQ and executed CSAR pickup of our orphaned comrade. From this location, the Eve University Combat Choir held it's first public performance, singing "Jingle Bells", "Silent Night" and "We Wish You a Merry Christmas". After the performance, each Uni pilot jetted a can with a small token of our appreciation for our OPFOR friends, naming the can "Merry Xmas from EUni".

Having completed their mining mission, the Special Ops Squad exited the system.

Screenies here: Kra & the Killer Bees

The remainder of the fleet exited the system. The Special Ops squad returned to Korsiki. Kra Martel last seen being chased by 40+ 'friendly' drones assigned to his interceptor.

AAR Ends.

Dee Carson
Capt. ILN

Sunday, December 23, 2007

From last night's op

I FC'ed a medium sized (for Uni standards) fleet of 40+ last night for a little over an hour. Since our OPFOR chose to remain docked, I used it as a chance to let everyone hear what normally happens behind the scenes and left all normal command channel coms in the clear.

We ran the pipe, set up some gate camps, moved the squads independently and generally had a pleasant trip. We didn't get to shoot anyone, but we didn't get shot at either.

Funniest comment I saw in local yesterday as we were moving:

Pilot> Dear Lord...
Pilot> Note to self: "Never, ever, piss off E-Uni."

Saturday, December 22, 2007

Ummm... Taranis!

Lots of fun

We roamed a bit this morning. 'Ceptors flying through our fleet all the time... No real danger, just an annoyance. This one engaged our advance scout & stuck around a few seconds too long.

And of course, all of the things predicted in my earlier post have come to pass. Two barge losses make up the majority of our isk losses. Very frustrating that people don't pay attention...

If you mine in Korsiki during wartime, be prepared to meet one very pissed off Mining Director.

Friday, December 21, 2007

Time for a quote:

This has been around for a few months, but I laugh out loud every time I read it, so I thought I'd share:

How EVE University fights their wars
by Patri Allin

How we fight a war -
We form a Grand Blob with 3 people who have been to lots of wars, 20 people who have just taken the tackling class, 5 people who are wondering what a "TS" is, and 1 person who is so new they think this is part of the tutorial. It takes us 10 minutes to figure out if we are a "tackler" or an "EW", and we haven't even left the station yet.

We find the enemy. As Leader #1 "calls a primary" 4 people put their vote in gang chat, then Leader #2 says "Jam that guy" and somewhere someone stands up from their computer and starts to do the "Hammer", And although nobody ever quite realizes this is what happened, Leader #3 has already been podded by 5 of our own guys who are now super excited they killed an enemy Battleship.

After the dust clears we've got 5 people left - shot 5 of the enemy (net loss 45) and for us this is a MASSIVE FREAKIN VICTORY! It is too cause our ships cost 1mil each and thiers about 200. We try to remember which way is home and then fly off in the wrong direction as somewhere nearby, sitting in their pod in a station, someone is thinking this is the best tutorial in an MMO ever.


Things That Happen in EVERY Uni War

Any time any war fighting organization goes to war, there are certain things that you can be absolutely sure will happen. They have always happened and they always will happen. To wit:

- A Uni pilot will get solo popped returning to Korsiki from a Jita 4-4 shopping expedition.
- A Uni pilot will lose a mining ship while mining during wartime.
- 30 minutes into the first gate camp, Fleet Chat will contain "This is booooooring. Sad I wanna shoot sum body!"
- 40 minutes into the first gate camp, FC on TS will say "Frigates, you should still be orbiting in jump range. 25Km is _not_ jump range."
- A Uni pilot will target: a gate / a corpmate / a wreck / a billboard and try to tackle it.

Also these:

- A uber l33t walking e-peen PvP machine will lose his fully T2 fitted T2 ship named "F34R the R34P3R!" to a 30+ T1 Uni fleet.
- Someone in local will ask "Holy s***! What class is the Uni having???"
- There will be an occasion where the fleet will consist of 36 pilots and local count will be 37. The one guy will be at the pod wash removing brown stain.

But most importantly, this:

Eve Uni kicks serious tail!

This is because of our team work and our pilots. 'Grats!

Thursday, December 20, 2007

War! Yarr! Beer!

The Uni has been war dec'ed by a corp of self confessed can flippers, griefers and empire gankers. They would want me to mention their name...

War prep began shortly after the dec was received and I'm sure all the shopping will be complete shortly.

I've moved all the barges to the back of the hangar. Combat ships are being tweaked & peaked.

Wednesday, December 19, 2007

The end of another long road....

Finished a period of intense (at least for me) mission running last night. The target was to raise my standings with Expert Distribution to the magic 6.7 level so I'd have zero tax at our mining base in Lower Debyl.

You'll hear mission runners talk about 'grinding'. I really appreciate that attitude more now. The last 1/2 standing point seemed to take forever.

Bottom line: Mission accomplished. I now have perfect refine/zero tax at both Expert Housing & Expert Distribution. Looking forward to helping the Uni miners get the most value for their mining effort at our two bases.

Tuesday, December 18, 2007

Stealth Bomber fun...

An impromptu free for all broke out last night at Planet 2. I'd been looking for an excuse to roll out my new Manticore, so I saddled up & off we went.

Not wanting to seem rude, I determined that I'd limit myself to 1 volley (1 EM, 1 Thermal, 1 Kinetic) so as to not pop any of the frigates. That 1 volley was almost too much a couple of times!

After a few minutes, another Uni Manticore showed up, so we ganged & started a series of drive by's on the larger ships.

From chat:

"Dee??? Where did you come from?"
"Ouch! Ouch!"
"Dee, where did you go?"


Just a few thoughts:

- Manticore is paper thin.

- Script nerf hurts. Can't really fit any kind of EW, so you need to be ready to leave the scene if you get targeted.

- A co-ordinated short squad of six of these would be _really_ nasty.

- If you are going to fly Cov-Ops, being able to fly Stealth Bombers is only a short step.

Saturday, December 15, 2007

Hi Sec Can Flippers

Come in two flavors; true ore thieves and PvP cowards.

I don't hate the first flavor. They take advantage of the fact that miners employ an accepted exploit (jet cans were never intended by the devs to be a mining tool) that leaves open the opportunity for theft, without consequences to the thief and only small, avoidable consequences for the victim, as long as the thievery is executed correctly. These guys are like shoplifters. What they do is wrong. It's a pain in the ass. But they will never cost me a ship. These guys work in teams of 2 or 3, with a flipper in a fast, small ship (shuttle), a hauler with a tractor and an optional scout. The shuttle drops a can right next to yours, the hauler targets the can, flipper starts a warp out to a station and (while aligning) moves the contents from your can to his. As soon as he hits warp, the hauler turns on tractor beam, pulls the can & picks up the contents. Flipper docks & waits out the timer. Not flagged (he didn't take from your can!), Hauler docks with your ore. Rinse & repeat. Done correctly, you never have a chance to engage these guys.

I hate the second flavor. These are school yard bullies. 14 year olds who hang out on the elementary school play ground, stealing lunch money from 8 year olds. They want a fight, but only against the weak. They flip cans in combat ships and hope that they will be underestimated by a new barge pilot. They want to blow you up. If they get some salvage or loot from it, fine, but that's not the point. If you choose to ignore them, they smack in local or open a convo to tell you how lame you are. Again, hoping that you will engage, so that they can blow you up. If you have backup, they hope to use aggro timers to allow them to isolate weaker teammates to kill after the rest of the gang's aggro timers expire. These PvP wannabe's could go to low sec or 0.0 and get all the pretty lights they want. The problem with that is they might actually have to face a fair fight. So, they pretend to be tough guys & pick on nOOb miners.

It's easy to avoid both types and to keep your ship facing the second.

1. Don't mine into a jet can. For new miners, use a GSC, put a password on it and haul it when it gets full.

2. Mine to a jet can, but have a hauler standing by to move the ore to their hold. Put a single round of ammo or a bookmark in the can ("popper stopper") and transfer the ore as soon as it's dumped. If a can flipper flips 1 round of ammo, laugh at him in local. Partner with another member & swap off hauling duties. Split the take 50/50.

3. Ignore them. Follow Silentbrick's procedures for reporting a can flipper in Corp chat and then do not engage. Remember, they are flagged as thieves to the whole corp, but they can't shoot at you unless & until you shoot at them. YOU have control of the engagement, not them.

Friday, December 14, 2007

Scripts = mid slot nerf

Had a couple of questions about scripts last night in corp...

Pre Trininty (PT), some modules boosted 2 attributes. For example, sensor boosters both increased your lock range and reduced your lock time. 2 sensor boosters in a sniping Rokh gave you the ability to lock out to 249km at to have a relatively quick lock time on small targets.

As a part of the Trinity patch, these dual boost modules had their base bonuses cut in half. You can add a script to the module to increase one of bonuses back to PT level, at the expense of no boost to the second bonus.

So, in order to get the same attribute bonus as 1 PT sensor booster, you now have to fit 2. Double the number of mids required to get the same performance.

Snipers now have to choose between range, lock time, damage & tracking speed. Fitting just got a whole lot more complicated and juggling scripts adds to the combat load of the pod pilot. Anyone else want a EWO in the backseat?

Thursday, December 13, 2007

No, I'm not dead, it's just been one of those months...

No excuses, just facts... RL holidays & end of year work stuff. Struggling with the Trinity upgrade. None of my boxes can run the premium content and all of my boxes have suffered from significant frame rate drops using Classic graphics with the new engine... My notebook played the best before Trinity, but is now unplayable for anything beyond basic travel & station work. From 40+fps pre patch in station to 7 fps afterward. My older desktop went from 30fps to about 20fps. And yes, I've upgraded all the firmware, drivers & direct X. I turned off sound & effects. I'm running full screen mode with the same resolution set for Windows & for the game.... All that, still no joy.. My bug report, with attached DXDiag is in the queue, but I'm not taking any bets on how long it will take to be answered.

In game, we've had 4 weeks of war, with all the fun and frustration that goes along with it... I only had one "Ruh Roe" moment as I logged on at lunch & answered Saber's call to "Get your ass in your Scorp & get on the Osmon gate, now!" I'm in warp to the gate, when I see local start spiking... Tango count goes from 1 to 12+ while I'm in warp.... Predictably, I'm called primary as soon as I drop out of warp on the gate... Jammed 4 & tried to align for warp out... My pod made it, but my Scorp went out in flames! And I'm asking myself, "Hey Dumbass! Why are warping to the gate when you can jam from 150km & you have a set of bookmarks at that distance?" Dumbass didn't have a good answer. :(

The past few days have been better as I've at least got a semi-usable box. We've popped a few can flippers and producing scripts has had a positive impact on my wallet. Working on plans for some kind of mining contest and a road trip to Debyl before year end. Anything to keep me from having to go shopping with She Who Must Be Obeyed & the daughters! lol!