Seppuku has moved into 0.0 space for an extended period of time. Living here is very different from living in Empire in many, many ways (logistics, log off spots, logistics, tactics, logistics, intel... Oh, and did I mention logistics?).
Not the least among those differences is the value/utility that I see in certain ships & weapons systems.
Normal disclaimers apply: The opinions expressed here are mine & mine alone. I don't speak for anyone else. Your mileage may vary. Consult your physician if you experience... well, you know.. ;)
Here are a few items that I have a greater appreciation for:
Bomb launchers turn this from a so-so battleship attack platform in Empire to a nasty, nasty gate camp crasher in null sec. A co-ordinated flight of 4 or 5 can pass out large helpings of hurt with near impunity.
Their speed in Empire is their main plus, but in null sec, the ability to provide stealthy logistics support is a huge advantage. I wish I could fly one with both my main and my alt.
Gunnery Support Skills
Early on in Eve, I started down the path of training to fly a T2 rail fit Rokh. The idea of sniping at insane ranges was the draw and now, as I start to cross train other races and other weapons, having those support skills nearly maxed makes it much less painful to start flying, say a T2 fit Zealot.
F10 & Statistics
I'm spending way more time looking at the statistical displays in map mode than I ever did in Empire.
A few things that are more 'meh' in null sec compared to Empire:
And by extention, sadly, most Caldari ships. As far as I can see, the underlying reason is simply flight time. Darrell Royal might say "Three things can happen when you shoot missiles and two of them are not so good for you." (Your missile hits or by the time your missile arrives your target has already popped from the focused fire of your gang or by the time your missile arrives your target has left.)
Not saying that they are not useful, but they are no longer the top of the food chain.
Targets, really. That's about it. ;P