QR Feature Set
CCP Zulupark's Ask Anything Responses
Also changes on the test server to Orca that I'll discuss separately....
Zulupark's Live Dev Blog answers were very, very interesting. Lots of nuggets of info and hints about things to be released at Fanfest.
Looks like we will shortly see:
- T3 ships
- non-static 'roid belts
- fuel bay added to Black Op ships
- Stealth local (at least in 0.0)
Of all of the comments/observations that Zulupark made the one that sparked the most volume and heat was this:
Our internal forums are alive with the debate about the desirability/implications of moving most/all L4 agents to low-sec, despite the huge disclaimer at the end of Zulupack's comment.
The argument for moving most/all L4 agents to low-sec goes like this:
- Eve is predicated on non-consensual combat (Risk)
- For a greater level of risk, there should be a greater level of reward
- Therefore, the greatest isk rewards should be available to those players that play in the riskiest areas
- Running L4 agents in Empire removes players from high levels of risk, but provides very high levels of rewards
- Therefore, moving L4 agents to low-sec is desirable because it balances the risk/reward equation
- Eve is a sandbox game. Forcing players to choose between lowering their standard of living or adopting a PvP playstyle is fundamentally inconstant with that design philosophy.
- This is the latest whine from pirates who feel that target density is too low and the existing targets are too skilled to be profitably engaged.
- Moving L4 agents to lowsec will only result in mission runners concentrating on high quality L3 agents. Mission runners understand that their PvE optimized ships are not viable for PvP.
- What about other professions? Trading/production/invention all can earn significant isk, with low/no risk. Will you also propose moving all of these professions to low/null sec?
But, there's nothing coming soon, m'kay?