If you are an EWAR pilot, one of the first things you need to understand is that there are times when you don't want to jam or damp a WT out of the fight. Doing so only helps him and hurts you.
For example, tonight a Uni fleet of 15-20, including a Scorpion, at least 2 Blackbirds and at least 2 Celestis, was holding on the Osmon gate in Korsiki. I was in an Onyx offgrid to the gate and had 5 or 6 support offgrid of the Korsiki gate in Osmon. The plan was for me to solo warp to the gate at zero and tackle the Scorpion and hold him down long enough for the support fleet to hit the gate & jump.
I landed on the gate and immedately tackled the Scorp & started tossing a few heavies at him to keep him occupied. I started receiving return fire from the Uni fleet and was having no issue tanking when the all of the Uni EWAR hit. I was jammed and damped before my second volley was fired. Doing so was a huge tactical mistake by the Uni EWAR pilots.
Because as long as I was agressing, my cool down timer for gate jump wasn't starting to run. As soon as I was jammed, that cooldown timer begins and I am free to jump system when it expires, but the folks that were jamming and/or shooting would not be able to follow the jump! So, since I was able to tank their damage output, I could have jumped and evaded as soon as the gate would let me.
In that situation, EWAR pilots should only jam or damp as a measure of last resort. You want me to stay agressed so that I can't jump. FC should also be considering jumping a few tacklers to the other side of the gate (assuming FC knows it's clear) to catch me if I de-agress and jump. You want to soak up my DPS so you can trap me on the gate and kill me.
Our support jumped in and Uni left the field with no losses on either side. I had a conversation with the FC later & we talked about the situation. He was unaware that jamming me allowed the cooldown timer to start.
Guess there's a few more Uni pilots that have picked up some valuable insight as a direct result of our war.